Flooding the server problem

Lets sorts things out… When people are getting kicked because of ”Flooding the server” it is always the client that is generating ’garbage’, however between server and client we have this wonderful thing called internet that could cause a lot of problems. If it was a serverbug then every client should be affected.

I think below is the default setting, but please tell me if you want a different settings

set sv_floodprotect ”10” // Kick the player when they reach x commands, decreases by 1 every second
set g_floodprot_maxcount ”10” // Kick the player when their userinfo flood counter reaches this level
set g_floodprot_decay ”1000” // Decrease the userinfo flood counter by 1 this often, in milliseconds.


New Balance script @ skunck02

Testing a new balance script on skunck02, btw skunck02 have as deafult !last spec (means, teams cant have odd number of players) !last ignore allows odd teams.

After some testing, the new script dose not allow odd team at all and the !last command is removed. Perhaps i could write my own version of the script to sort things out…